Fantasy Grounds users have long awaited the dynamic lighting feature to be added to Fantasy Grounds Unity. With v4.1, this feature is finally a reality to gameplay. Keep in mind that this feature is not backwards compatible, and once you open a campaign in this version, you won’t be able to re-open it in a previous version without errors.
You will find links below giving more information on what you can expect with this new feature.
SmiteWorks CEO Doug Davison previews the Dynamic Lighting feature of Fantasy Grounds Unity v4.1
Dynamic Lighting Links:
Fantasy Grounds Unity Ambient Lighting and Token Vision Preview
Fantasy Grounds Unity Image and Map Creation with Joshua Watmough (April 3, 2021)
Fantasy Grounds Unity Image and Map Creation with Joshua Watmough (March 27, 2021)
Fantasy Grounds Unity Image and Map Creation with Joshua Watmough (May 15, 2021)
Fantasy Grounds Fridays: Carl Pinder talking about the new Lighting Ranges (March 19, 2021)
We at Fantasy Grounds College are fans of the Fantasy Grounds program and advocate its use in playing D&D and other RPGs online. We are not affiliated or officially endorsed by SmiteWorks USA LLC or Fantasy Grounds.
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